Simulation in Mexico: A Case Study Using CLUG
| dc.contributor.author | Richard A. Anderson | |
| dc.date.accessioned | 2016-01-14T19:53:22Z | |
| dc.date.accessioned | 2016-03-30T15:33:26Z | |
| dc.date.available | 2016-01-14T19:53:22Z | |
| dc.date.available | 2016-03-30T15:33:26Z | |
| dc.date.issued | 1991-09-01 | |
| dc.description.abstract | The article presents a brief overview of CLUG and discusses a few runs of it in the graduate planning program of the Instituto de Ingeneria y Arquitectura of the University of Juarez, Mexrico. As such it suggests ways that CLUG might be improved when operated in a developing country. | en_US |
| dc.description.peerreview | Yes | en_US |
| dc.description.peerreviewnotes | https://us.sagepub.com/en-us/nam/manuscript-submission-guidelines | en_US |
| dc.identifier.citation | Anderson, R. A. (1991). Simulation in Mexico: A Case Study Using CLUG. Simulation & Gaming, 22(3), 368-372. doi: 10.1177/1046878191223008 | en_US |
| dc.identifier.doi | 10.1177/1046878191223008 | en_US |
| dc.identifier.uri | http://hdl.handle.net/11244/25211 | |
| dc.language.iso | en_US | en_US |
| dc.publisher | Simulation & Gaming | |
| dc.rights.requestable | false | en_US |
| dc.subject | language/research | en_US |
| dc.subject | Mexico | en_US |
| dc.subject | simulation/gaming | en_US |
| dc.subject | Spanish | en_US |
| dc.title | Simulation in Mexico: A Case Study Using CLUG | en_US |
| dc.type | Research Article | en_US |
| nutrition.assessed | 2026-07-01T20:15:08.457279194Z | |
| nutrition.completeness | 88 | |
| nutrition.fingerprint | 40173e4f6c3be953f967732e645f7f661fbf00171854f9ef202357da54449de4 | |
| nutrition.grade | C | |
| nutrition.report | {"completeness":88,"licensing":0,"openness":100,"provenance":50} | |
| nutrition.score | 60 |
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